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# 25-10-15 13:30 Truth:: /light/script/index.htm

this is a shot list build of gathering library rush sequences

i work toward a single, Hween episode. 

lib:    groconf classrm7 _x-list_ B--Safe moshpit _BLOOM_ aerial 
# --------------------------------------------------------------

        aerial pumpkin
        
        grocery&confectionary :: Linegar's, my model, c.1965
            chips ; 2 coolers ; ply-bin shelves ; counterglass
            inflation=pepsi,bar,bag-of-chips
        
        cards, checklist ==> a pack=pod  <== to HTML table 4 U

        class : live/game trap; Pêche; mason-emon; green/black board
{            [metric/£s/d]    [$1l @ 1c2 | time | scruples]
{            [Hanibel; αρθ]  [Knights & Dragons]
{            [bugs; bat/moon; owl; rats/plague]   [wisdom of dinosaur]

                greenboard=lessonplan ; blackboard=Šs'eye view
 ^- - - - - - - interleave w/ cards,moshpit,bloom cutaways

        moshpit : tweens; "the Dance"; the Cooties ; ltshow ; groc cart
        
        bloom : Blender contrib "Doom" library w/ revisions
        
        steps : a lighted porch awaits a wagonload of treaters
        
        class : candy & cards; PTA/AI; new model?
             []  []
             
Score for Dance : wm Tell ; The Dance

In this episode, a school dance may be evident on posters, but 
this =does not= relate to the "Šmoos Dance" which is present for
every episode, and i consider to be off-line exploration space: 
Šmoos move around the set, convoluted paths w/ timeouts. Whether 
used on screen or not, these sequences are so that if anyone loads
Blender w/ a scene, they immediately have a populated set w/ live action. (This could lead to AI models interacting, eventually.)


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# 25-10-15 15:16