My personal familiarization with Blender has been uneven
over the past few years, including gaps where I had no
experience with either Blender or the [;Šmoos Štory;].
As I put together piece of the tale I am near-overwhelmed
by the scope of what I do not know.
Both sets and props now call for skills beyond my scope.
For this reason I have switch my emphasis to the new
production of Šmoos characters.
Working with clay models and rotoscoping and with metaballs,
the Šmoos characters are undergoing changes. Doky, however,
is still modeled in the historical generic form.
Yš, Jef
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